If the survivor is caught by one of the Piggies, they will be turned into a Piggy, and the tagger will turn into a survivor. In the Tag gamemode, when the timer reaches 9:30 all but one of the survivors will turn into a crawling Piggy. Every minute after 9:30 a new Piggy will spawn, and will cap once there are 9 bots. In the Swarm gamemode, starting when the Piggy spawns at 9:30. If a player is shot and is not the traitor, they will become a Piggy. They can also die to Piggy if they're not careful. Similarly to Piggy's role, the Traitor needs to kill all Survivors, but Traitors have to not get caught, because if a Survivor has a loaded gun, a Survivor can shoot the Traitor, and they will die instead of being stunned. In the Traitor gamemode, Piggy is a bot, and a random player becomes the Traitor. The Piggies win if all survivors are infected or time runs out. The twist is that when Piggy catches someone, they turn into a Piggy themselves, and have to infect the remaining survivors. In the Infection gamemode, a player is randomly selected as Piggy. In the Player + Bot gamemode, it is a mix of the Player and Bot game modes, respectively: a player's chosen as Piggy, and they are accompanied by a bot as well. In the Bot gamemode, the "player" controlling Piggy is controlled via AI. In the Player gamemode, a random player is chosen to be Piggy, with the proper skin applied, and the other players are survivors. The current game modes available are Player, Bot, Player + Bot, Infection, Traitor, Swarm and Tag. Game modes are the different ways a Piggy round can be played.
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